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181. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nex Killer wrote: Dirk MacGirk wrote: Nex Killer wrote: Nex Killer wrote: I have a question about this change the Charon is losing about 30% of its base cargo correct? So does that mean in the BPO is it going to use 30% less capital Ca...
- by Dirk MacGirk - at 2014.05.18 08:08:00
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182. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I apologize to those who have probably fought this battle in previous threads related to "fixing freighters". However, now that changes to freighters are being proposed, I need to ask the question: If the goal is flexibility for a ship, and the r...
- by Dirk MacGirk - at 2014.05.18 07:16:00
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183. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Dirk MacGirk wrote: Freighters were fine. yes they were. i'm personally hoping for a CCP 180 and say "yeah we'll leave freighters alone, but this is what balance looks like... be careful what you wish for". i doubt it w...
- by Dirk MacGirk - at 2014.05.18 06:50:00
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184. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nex Killer wrote: Nex Killer wrote: I have a question about this change the Charon is losing about 30% of its base cargo correct? So does that mean in the BPO is it going to use 30% less capital Cargo Bays? So from needing 105 to only needin...
- by Dirk MacGirk - at 2014.05.18 06:12:00
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185. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dirk MacGirk wrote: baltec1 wrote: Dealin'lak wrote: Gotta appreciate the irony.... 1- Use Fanfest to announce the "Awesome addition of rigs to Freighters and Jump Freighters". 2- Get everybody hyped up and expecting a...
- by Dirk MacGirk - at 2014.05.18 05:59:00
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186. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dealin'lak wrote: Gotta appreciate the irony.... 1- Use Fanfest to announce the "Awesome addition of rigs to Freighters and Jump Freighters". 2- Get everybody hyped up and expecting a nice addition for their ships. 3- Event...
- by Dirk MacGirk - at 2014.05.18 05:44:00
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187. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Coupled with the indy changes, many of which are just layers of variables added for the sake of some perceived complexity death wish, I'm really starting to wonder about the development goals here. Is it to make the boring and tedious parts of EVE...
- by Dirk MacGirk - at 2014.05.18 05:14:00
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188. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Dirk MacGirk wrote: It's welfare for ice miners heaven forbid mining actually generates a decent isk/hour. Minimum wage work?
- by Dirk MacGirk - at 2014.05.17 23:09:00
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189. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Dirk MacGirk wrote: Well, it does. One change can have interaction with other changes. Both intended and unintended. In this case it could be higher operational costs plus reduced cargo capacity resulting even more o...
- by Dirk MacGirk - at 2014.05.17 23:00:00
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190. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Alner Greyl wrote: Dave Stark wrote: Alner Greyl wrote: Dave Stark wrote: actually something i'm genuinely curious about. since we've got a substantial amount of people saying how bad these changes will be; where ...
- by Dirk MacGirk - at 2014.05.17 22:55:00
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191. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: So lets talk about the HPs of a max cargo rigged freighter, has anyone done the math on how many, catalysts / talos are required after the changes? Yes. Miniluv has and Burn Jita 4 will be both easier and with higher k...
- by Dirk MacGirk - at 2014.05.17 22:50:00
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192. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Talcuris wrote: Daichi Yamato wrote: Abulurd Boniface wrote: I was enthusiastic when CCP Fozzie announced rigs for freighters at Fanfest. The way these are going to be implemented, if that really is the final wor...
- by Dirk MacGirk - at 2014.05.17 22:30:00
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193. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Conceptual question: the focus has thus far been on cargo capacity. The premise that they needed to nerf base capacity because some players might up their capacity. But is top-end capacity, within reason, really the big issue? Is the ability to ha...
- by Dirk MacGirk - at 2014.05.17 20:26:00
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194. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Calling now for Burn Jita 3.5 in September. Let's make it semiannual now that freighters will probably die much easier now with higher ship values for extra goodness.
- by Dirk MacGirk - at 2014.05.17 19:44:00
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195. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Rivr Luzade wrote: Dave Stark wrote: this was a change demanded by the playerbase, don't blame ccp for giving the people what they wanted. I am pretty certain this is exactly not what the player base wanted. No, it p...
- by Dirk MacGirk - at 2014.05.17 19:40:00
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196. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Then again that may have more to do with mineral availability so I'm not sure. I think I'll just sit back and watch the world burn a bit. That's the issue in that regard. Is what it is. We'll see where it shakes out.
- by Dirk MacGirk - at 2014.05.17 18:57:00
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197. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Dirk MacGirk wrote: No need for you and that other genius Dave Stark to be douches about it. You know, with the kind of abuse and ignorance we've had to endure when explaining this all these yearsGǪ yes, yes there is. Q...
- by Dirk MacGirk - at 2014.05.17 18:54:00
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198. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dirk MacGirk wrote: No need for you and that other genius Dave Stark to be douches about it. But since you've gone down that path, kudos to you for being the sage prognosticators of EVE. Nerfing was to be expected. I think i...
- by Dirk MacGirk - at 2014.05.17 18:50:00
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199. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Dirk MacGirk wrote: Told rigs. Implicitly told that rigs will have to be balanced, if you have any sense. Quote: Unless you were told more than that. Which they were not when "rigs coming to freighters" was proudly proclai...
- by Dirk MacGirk - at 2014.05.17 18:34:00
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200. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Dirk MacGirk wrote: Those cheers you heard at FanFest? Silenced, as if millions of voices suddenly cried out in utter fricken disbelief. I fear something terrible has happened. what disbelief? you've been told for a long...
- by Dirk MacGirk - at 2014.05.17 18:25:00
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